Each Robot (smaller than 18”x18”x18”) begins a match on one of their Alliance Starting Tiles. A bonus is awarded to the Alliance that has the most total points at the end of the Autonomous Period.
The object of the game is to attain a higher score than the opposing Alliance by placing Cubes in Towers, or scoring Cubes in Goals.
There are sixty-six 66 Cubes on a Tower Takeover Field. Twenty-two (22) Green, twenty-two (22) Orange and, twenty-two (22) Purple. There are also seven (7) Towers placed around the field. Five (5) of these are neutral, with the remaining two being alliance specific. Alliance specific Towers may only be utilized by robots of the same alliance.
Cubes can be Placed in Towers, or Scored in Goals. Cubes are worth at least 1 point when Placed in a Goal Zone. The exact value of each cube is determined by how many Cubes of that specific color have been Placed in Towers. When Cubes are Placed in or removed from Towers, the new values apply to ALL cubes. So the actions of one Robot will impact the potential score for both their own alliance, and their opponents.
The alliance that scores more points in the Autonomous period is awarded with (6) bonus points, added to the final score at the end of the match. The Alliance who wins this Autonomous Bonus is also awarded 2 purple cubes, which may be introduced at any time during the driver control period.